In order to produce systems and workflows with extremely real water body effects, the producer created a 50 -foot -long device. Then shoot it from a pool in Vannus, the Bay of San Diego, and the sea outside the coast of the Polapora Island of Tachti.
It to say, the highlight of the sea water in this "Ocean Strange"!
In the feeling of simulating the shock of the waves with a computer
In the simulation of the sailing boat in the sea wolf
Adjustment
. Another breakthrough of the special effect department is a tool that specializes in a newly dealt with Caustics, which can give the water surface like gems. Whenever the sea water wants to show human nature and character interaction, the animator will add flowing water to the model, and use this tool to light up the waves to shape the magic effect.
In order to produce systems and workflows with extremely real water body effects, the producer created a 50 -foot -long device. Then shoot it from a pool in Vannus, the Bay of San Diego, and the sea outside the coast of the Polapora Island of Tachti.
It to say, the highlight of the sea water in this "Ocean Strange"!
In the feeling of simulating the shock of the waves with a computer
In the simulation of the sailing boat in the sea wolf
Adjustment
. Another breakthrough of the special effect department is a tool that specializes in a newly dealt with Caustics, which can give the water surface like gems. Whenever the sea water wants to show human nature and character interaction, the animator will add flowing water to the model, and use this tool to light up the waves to shape the magic effect.