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korea gold plated wholesale jewelry Time is not determined. On November 13, 2019, the People's Bank of China issued the "Announcement on the use of the Name of the People's Bank of China or the promotion of legal digital currency situation". Trading.
The people's banks have studied statutory digital currencies in 2014 and are still in the process of research and testing. The "DC/EP" or "DCEP" trading on the market illegally determined digital currency, and the launch time of legal digital currencies on the Internet is inaccurate information.
The expansion information:
Stmit currency refers to non -real currency. Well -known virtual currencies such as Baidu's Baidu of Baidu, Q coins from Tencent, QPO, Shanda's dot coupons, micro coins launched by Sina (for micro -game, Sina reading, etc.), chivalry ingot (for chivalry game ), Tattoo Silver (for Bixue Love Game), the digital currencies popular in 2013 are: Bitcoin, Litecoin, Unlimited Coins, Quick Coins, Zeza Coins, Barbecue Coins, Scho -Schoing (Foreign Net), Invisible Gold Bar,, Cantonese, Cantonese, and Invisible Golden Bar,, Fine Cascular Bar, Finem, Prison, quality coins. There are hundreds of digital currencies issued in the world. The legend of "Bitkin, Litter, Infinite Copper, Pentel" is popular in the circle.
If according to the notice and announcement issued by the People's Bank of China and other departments, virtual currency is not issued by the currency authorities, does not have legal and mandatory currency attributes, and is not a real currency. In terms of status, it should not be used as a currency in the market. Citizen investment and transaction virtual currency are not protected by law.
The network virtual currency can be roughly divided into two categories: the first category is the familiar game currency. In the era of stand -alone games, the protagonist accumulate currency by defeating the enemy and winning money in the gambling hall. Use these virtual game data to buy herbs and equipment, or in some special game fields as the score unit to increase the fun of the game. It is a player level. A way of embodiment.
but can only be used in your own game console. At that time, there was no "market" between players. Since the establishment of a portal, community, and game networking on the Internet, virtual currency has a "financial market", and players can trade game coins.
The second category is a dedicated currency issued by the portal or instant messaging tool service provider for the purchase of services within this website. The most widely used is Tencent's Q coins, which can be used to buy value -added services such as membership qualifications and QQ shows.
The bank electronic currency was originally a "pseudo -virtual currency". It only has the form of virtual currency, such as digitalization and symbolization, but does not have the essence of virtual currency and has nothing to do with personalization.
But the bank's electronic currency has broken through the extension of the currency -that is, it can not be issued by the central bank, but it is issued by information service providers. This is the same in the early electronic currency. The second breakthrough is the liquidity of bank electronic currencies, far exceeding the general currency, so it implies the challenge to the price level of currency price levels.